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Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used ... BSP Online Computer Graphics II Course: Rendering: Raytracing Acceleration:

Authors: Zhiqin Chen, Andrea Tagliasacchi, Hao Zhang Description: Polygonal meshes are ubiquitous in the digital 3D domain, ...

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