Exploring Dual Contouring

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  • I have created a large smooth voxel terrain with level of detail in Godot using C#. I use surface nets to quickly compute meshes ...
  • Explanation on
  • Particle solver mentioned in "Analysis and Acceleration of High Quality Isosurface
  • 0:00 World 0:22 Placing Blocks, Spheres 2:42 0.5 Million Blocks, LOD 3:53 Wireframe ...
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Basic concept of Full story: http://www.pcgamer.com/ Neural This video explores two fundamental techniques used in procedural mesh generation: Marching Cubes and

A little project i spend my time on...

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