Exploring Atari Xl Xe Sprite Multiplexer Engine

Exploring Atari Xl Xe Sprite Multiplexer Engine reveals several interesting facts.

  • The routine I'm currently working on. It takes 25 % of CPU time. The most time consuming subroutine is the one that sorts
  • engine
  • Yet another experiment with the char-mode
  • The Commodore 64's VIC-II video chip allows
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50fps many hardware sprite multiplexer C64 Using brutal force to get a fast 60fps

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