Exploring Bouncing Objects Collision Detection With Quadtree Separating Axis Theorem
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- quadtrees
- I describe and visualize the
- gamedev #gamedevelopment #2d #coding
- This is an example of using dynamic
In-Depth Information on Bouncing Objects Collision Detection With Quadtree Separating Axis Theorem
Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. I recently added Learn about the basics of main.cpp here : https://github.com/GuiM0x/Quadtree_2D.
How to use the
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