Introduction to Case Study Procedural Forests Test 1

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Fixed up some speed of my algorithm; however it is still on the whole a O(n) algorithm. Added a check to try and resolve spawn ... Added support for random height inside the game world. Allowing trees and shrubs to spawn on the world ground regardless of ... Added a feature to Support height map depressions. Will allow developers to depress areas and allow them to control which ...

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  • Are you a fan of real-time strategy? Support the G.O.R.E. project on the Patreon website: https://www.patreon.com/PlayGORE The ...
  • Cutting trees but 'Gaining
  • Uforest project, co-funded by the Erasmus+ Programme of the European Union, wants to support innovation by developing new ...
  • Uforest project, co-funded by the Erasmus+ Programme of the European Union, wants to support innovation by developing new ...
  • Moved the foliage/grass over to a custom landscape material with grass types, and trees/bushes via

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