Exploring Devlog Flocking Evolving Fighting Boids

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  • I decided to play around with
  • Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
  • Trying to create some
  • Boids
  • Neural network-driven

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Simulator link: https://willc-squared.itch.io/ 0:00 intro 0:47 why add Boids IT'S A LEAN, MEAN, GREEN,

Combat

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