Understanding Directx 11 Model Loading

If you are looking for information about Directx 11 Model Loading, you have come to the right place. Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using

Key Takeaways about Directx 11 Model Loading

  • Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...
  • Import a simple
  • After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file
  • Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...
  • Been learning to do things with

Detailed Analysis of Directx 11 Model Loading

Integrated Assimp to 6. Note: When I say wrapping up, I mean stop playing around with functionality and objects that I won't be using in my final game.

seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/

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