Understanding Directx 11 Model Loading
If you are looking for information about Directx 11 Model Loading, you have come to the right place. Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using
Key Takeaways about Directx 11 Model Loading
- Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...
- Import a simple
- After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file
- Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...
- Been learning to do things with
Detailed Analysis of Directx 11 Model Loading
Integrated Assimp to 6. Note: When I say wrapping up, I mean stop playing around with functionality and objects that I won't be using in my final game.
seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/
We hope this detailed breakdown of Directx 11 Model Loading was helpful.