Exploring Directx11 Weird Particles

Let's dive into the details surrounding Directx11 Weird Particles.

  • This is a school project. We had to implement a
  • Particle
  • This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding
  • directx11
  • compute shader - vertex shader - geometry shader - pixel shader.

In-Depth Information on Directx11 Weird Particles

Compute Shader stuff again. Blog post: http://www.cornflex.org/?p=1048. About 1.6 million 3 million Render

The old CPU

That wraps up our extensive overview of Directx11 Weird Particles.

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