Exploring Directx11 Weird Particles
Let's dive into the details surrounding Directx11 Weird Particles.
- This is a school project. We had to implement a
- Particle
- This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding
- directx11
- compute shader - vertex shader - geometry shader - pixel shader.
In-Depth Information on Directx11 Weird Particles
Compute Shader stuff again. Blog post: http://www.cornflex.org/?p=1048. About 1.6 million 3 million Render
The old CPU
That wraps up our extensive overview of Directx11 Weird Particles.