Exploring Divine Voxel Engine Multi Threaded Entity Test 1

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  • This is a LOD
  • So now I have figured out how to build the entire region and load into memory much faster. I compute a template in a compute ...
  • This is my first
  • This is my first attempt attaching "rich data" or just JSON data to voxels. I select a
  • This is a

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I am finally able to add entitles into the This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ... this is a CS C++ channel now https://github.com/desertedman/desertedcraft. Uses: -Perlin noise for random terrain heights -Procedural mesh created in code, all contained in

This is the first

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