Understanding Dragon Physics Engine Mesh Based Collision

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  • opengl #
  • I recently added Separating Axis Theorem to my game
  • Stream from June 5, 2024 at https://twitch.tv/sphaerophoria 00:00 Intro 04:40 Object/ball
  • Physics
  • A footage from my 3D rigid body

Detailed Analysis of Dragon Physics Engine Mesh Based Collision

mesh based collision Yet another demo of my Github repository https://github.com/johnBuffer/VerletSFML-Multithread ○ Support me on patreon ...

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