Introduction to Fighting Game Update9 Directx11

Exploring Fighting Game Update9 Directx11 reveals several interesting facts. Added linear blend skinning for skeletal animations and refractions for transparent materials, also some basic linear fog.

Fighting Game Update9 Directx11 Comprehensive Overview

Added hardware tessellation with edge smoothing Phong algorithm, multiple point light support w/ quadratic falloff, multiple ... Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ... scripting -ribbon trails -imported particle systems from blender -2D effect spawning.

New: -Text rendering -Bloom post process -Particle system updates -Better performance.

Summary & Highlights for Fighting Game Update9 Directx11

  • Probably last update. The project is in a state when the engine is done programming and can not advance development without ...
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