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Also works with mouse, and each command has a respective keyboard shortcut. #godot #spacegame #gamedev #spacesim. GDTLancer: touchscreen piloting Showing off logarithmic depth buffer, extreme rendering distances, scales (star is 500000 units in diameter there, ship is 0.1 units ... Finally nailed down an approximate look of how I want it to be. Especially the opaque shadows. Still a lot of room for improvement.

https://github.com/roalyr/

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