Understanding Geoclipmap
Exploring Geoclipmap reveals several interesting facts. An XNA implementation of a GPU
Key Takeaways about Geoclipmap
- gestion de terrain par algorithme de
- Well I say
- Made with Unity3D 3.4.1f5 Seams between different lods need fixing.
- This is the third test of the GCM device. New features are: - now uses shaders to do some bling bling rendering (you can see here ...
- 2000 tree :)
Detailed Analysis of Geoclipmap
So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. This is the first test of my XNA Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine.
This is the second test of the XNA
Stay tuned for more updates related to Geoclipmap.