Exploring Gzdoom Zscript Based Model Collision
Exploring Gzdoom Zscript Based Model Collision reveals several interesting facts.
- Here's something I've been working on for a little while. The
- Ultra basic video on how to get started with ZSScript. Just creating a couple of files and a test script. Actual code will be covered in ...
- It slides. It seeks corpses. It eats corpses. It eats the player too :D Overall I'm very happy with
- Download: https://drive.google.com/file/d/1vpu69C5qSGUOAFatlFV1pI_suAdLwAG7/view?usp=sharing My first attempt at
- Precisely jumps across large sector height differences and across pits. Jump length varies from 480 pixels in a small sector ...
In-Depth Information on Gzdoom Zscript Based Model Collision
Current demo can be found http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 Note: heavily unoptimized. working demo at http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 (house excluded, the this is what Problems I am encountering -How to hate more than one TID? Hatetargets on every actor may be a hacky solution -How to send ...
the mod just fucks with opengl render lol nothing spooky if you disable the engine detector and play it on lzdoom in software it will ...
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