Exploring Isosurface In Unity

Exploring Isosurface In Unity reveals several interesting facts.

  • How to upscale a texture in
  • 5000 fishes are flocking with compute shader, the
  • A realtime multi-threaded
  • direct raytracing of an
  • I'm now officially smoothly generating multiple chunks at a time really quickly! It's coming along nicely :)

In-Depth Information on Isosurface In Unity

Here's a demo of a little terrain (or whatever else) generator that I've made. The mesh generation code is a heavily modified ... I have a generic first person controller here just to explore. I am generating 16x16x16 chunks with the Marching Cubes algorithm ... FRAPs runs like garbage, but it runs smoothing without FRAPs. Got my terrain generation in place and threaded. No Lag! There aren't really any individual tutorials that cover this exact idea.

My first time dabbling with marching cubes.

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