Exploring Java Libgdx 2d World Generation

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  • This video is part of the Udacity course "
  • Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
  • Welcome to another edition of Ask Gamedev's Game engine showcases! Today's feature is actually a framework - that's right ...
  • Controls are smooth. Physic are amazing. And Graphics are also very nice. #
  • Recording some procedural tilemap

In-Depth Information on Java Libgdx 2d World Generation

First try making a Basic Welcome back everyone to another In this devlog, I show you how the terrain, biome, and decoration

This video demonstrates how the tile engine is dynamically assigning and rendering semi-random overlapping edges onto ...

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