Introduction to Java Procedural Planet Wip
Exploring Java Procedural Planet Wip reveals several interesting facts. Shows some progress with the
Java Procedural Planet Wip Comprehensive Overview
A very early version of my I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Some new tech I've been working on for a game. It generates
My old
Summary & Highlights for Java Procedural Planet Wip
- First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
- Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...
- This is a demo of a
- Generated in real time in Unity Engine. The
- Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.
Stay tuned for more updates related to Java Procedural Planet Wip.