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  • Here's a quick teaser of how we've implemented infinite procedurally generated terrain in Unity using
  • This pymunk (
  • See updated instructions here: http://www.youtube.com/watch?v=5SipuwHjV_k.
  • Physics engine, low gravity dust settling. High powered ball disrupts and scatters dust like snow.
  • Chipmunk

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Messing around with The gameplay will be to build structures to a target height anndd keep it stable for... 10 seconds! Got a few ideas to spice it up ... Getting started with Chipmunk2D

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