Understanding Libgdx 2 5d Shader Progress
Let's dive into the details surrounding Libgdx 2 5d Shader Progress. I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...
Key Takeaways about Libgdx 2 5d Shader Progress
- I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
- I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
- I finally removed most of the garbage collection, except for a little when loading, and optimized the
- I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...
- found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
Detailed Analysis of Libgdx 2 5d Shader Progress
I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I found that the farthest point possible is I made a
Still learning
That wraps up our extensive overview of Libgdx 2 5d Shader Progress.