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  • It's been a while, but I've finally gotten some time to do a little work with this. I've done some work on the UI-- in particular, menus.
  • Controls are smooth. Physic are amazing. And Graphics are also very nice. #java #
  • Particle test!!!
  • In this video I give some reasons why you should and should not use
  • Added move range.

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This is a pretty simple update, but it's a pretty necessary one. This video demonstrates This is a simple demonstration of the attack range calculations along with the bare-bones battle system that I've added since last ... This is a little demo of a *VERY EARLY* build of the Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute.

Libgdx Learning Project - Day 1 - Starting turn-based "Combat"

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