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- Running down the last minute things for the release tomorrow. Finalizing the flora generation, adding a way to import clothing from ...
- After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...
- Continuing the cave generation from last week exactly where we left off... For those who asked, here are some pertinent links: ...
- Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ...
- Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ...
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On tonight's Back to the regular time at least for this weekt) Let's get started moving the cave (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the dungeon "game" if there is ...
Making up for missing Friday, I'm going to see who can show up tonight as I work through some items left on the release to-do list.
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