Exploring Noirmatic9000 Platformer Prototyping

Exploring Noirmatic9000 Platformer Prototyping reveals several interesting facts.

  • Today I started implementing the HUD with its first features, going hand in hand with new player states and actions, as the kick ...
  • At one point, I thought, "Wouldn't it be fun to let players pick up pieces of the environment and turn them into useful throwable ...
  • Don't expect any crazy updates just yet because I'm focusing on steady progress. Right now I'm implementing and testing new ...
  • Still using the Mario tile set, a new design is currently out for tender. Now has a basic title screen and 5 player support using iCade ...
  • The latest update adds player melee skills, with upper and lower kicks available from the start. Previously, they were only ...

In-Depth Information on Noirmatic9000 Platformer Prototyping

A In this iteration, I'm adding more player states, animations, and sounds, but I'm still encountering issues and working to refine ... In this iteration, I made several improvements to the player's situational awareness, including better edge detection, and ... Second refinement pass on throwable items: added target silhouettes when in range, cleaned up the HUD to show only relevant ...

Game Design Analytics - 3D Platformer Prototype

Stay tuned for more updates related to Noirmatic9000 Platformer Prototyping.

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