Introduction to Opengl Vulkan C Game Engine Dev 4 Player Splitscreen
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Opengl Vulkan C Game Engine Dev 4 Player Splitscreen Comprehensive Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis alignedΒ ... I knew this was going to be a nightmare to add, the 2 Today I'm gonna implement collision detection, UBOs
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Summary & Highlights for Opengl Vulkan C Game Engine Dev 4 Player Splitscreen
- This was a special stream
- I have a faster workflow
- In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both
- https://discord.gg/XPwxw8pRwG in this video i describe my thoughts and why i chose the api that I did to work on my
- Grindin away on the
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