Exploring Procedural Vs Handmade Content
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- In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity.
- Play Atrio - https://store.steampowered.com/app/1125390?utm_source=YouTube&utm_content=vlog21-
- In this 2017 GDC session, Tracery developer Kate Compton explains the many surprisingly simple algorithms of
- Get SPARK: https://spehleon.gumroad.com/l/ylxsd Detailed guide to making IK systems: https://github.com/SpehleonLP/IK-Guide ...
- Learn how Oskar Stalberg created an algorithm that procedurally generates beautiful environments guided by player's input.
In-Depth Information on Procedural Vs Handmade Content
I talk about my thoughts on how games can use both Speaker: Jaime M. Da Cunha Summary: Jaime M. Da Cunha (Senior Technical Artist, Atomhawk) breaks down the best way to ... Videos I reference: At their core, generative grammars are all about the rules and replacements of a language. In our case, that language is game ...
Episode 6, Hand Designed
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