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  • Sometimes to make one step forward you need to make 10 steps backwards.
  • After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an
  • Sparse
  • Terrain rendered with voxels using
  • In this video i display my work on generating a planet using the Marching cubes algorithme in combination with

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This was a test I did while I was working on my exams for school. The final assignment is to create a procedurally generated ... This is an update to my previous generation video. This time, I managed to apply the entire In this video I will give a quick overview of what a sparse voxel Discord: https://discord.gg/QhqTE4t2tR Planet: https://www.youtube.com/watch?v=IhbBbFt3ILA Code: ...

3D World Generation: #3 (Quadtree &

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