Exploring Projected Caustics With The Source Engine
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- NVIDIA's Holger Gruen explains how water
- Fix Your Timestep (mentioned at 6:44): https://gafferongames.com/post/fix_your_timestep/ King's Quest run: ...
- Adding
- Source SDK
- Same as first video, but longer, more of it, and slower more realistic
In-Depth Information on Projected Caustics With The Source Engine
Proof of concept. There are still a few sync issues (the animated texture will often hang) to be solved, and I think a higher-res ... This video took a while, sorry if there was a gap in between my main videos. Also this will be the first premiere on my youtube ... Testing Check out Will's portfolio here: www.willgranda.com.
This video's subtitles took 22 minutes. This project started on August 30. Join this channel to get access to perks: ...
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