Exploring Real Time Gravity Simulation In Haskell

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Using Gloss for graphics https://github.com/Coayer/ This has been a fun side project I've wanted to work on for a while. I had originally just planned on doing a GPU based particle ... Can try live at https://richardk123.github.io/ Barnes-Hut 2D

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

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