Exploring Real Time Ocean Rendering
Exploring Real Time Ocean Rendering reveals several interesting facts.
- We integrated in our planet renderer Proland (http://proland.inrialpes.fr) our work on vector-based terrain
- Improvement of my previous "Seascape" shader. Attempt to achieve better wave dynamics. As you can see, noise derivatives are ...
- Blender
- Real
- I added some foam like effects to my existing
In-Depth Information on Real Time Ocean Rendering
A kind of Google Earth application with physically based Another version of our Realtime Ocean This is the video submitted with our Eurographics paper, "
Perfect World Entertainment upcoming MMORPG, Swordsman Online.
Stay tuned for more updates related to Real Time Ocean Rendering.