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  • I want to show you the current state of my
  • GitHub page: https://github.com/brilliantgames/BG-C-
  • Half-Life (WON Version) running via the
  • Quake 1 graphics evolution: 0:07 - Original Quake footage at 320x240 8bit/pixel 4:00 - High resolution
  • First attempt at a basic

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A description of the techniques used by Quake to Quake In light of this, my use of the words "changed" or "updated" are inaccurate, as is the idea that an updat of my work on my C++

Ok, a small update since the last one. Spent the last couple of hours rewriting the 3d projection system. I've fixed the issue I had ...

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