Exploring Something New Cubecl Writing Pure Rust Gpu Kernels

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This stream is mostly me exploring a This video picks up from where we left off in the last stream, providing a recap of various approaches to In this video, we explore popular shading languages—WGSL (WebGPU), GLSL (OpenGL), HLSL (Direct3D), and MSL ... Writing GPU

We sit down with Christian Legnitto as he lays out how the landscape of computing shifting from CPUs to

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