Exploring Stochastic Screen Space Reflections Siggraph 2015
Let's dive into the details surrounding Stochastic Screen Space Reflections Siggraph 2015.
- The video starts off showing what the
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- The Dangers of Screen Space Reflections
- Same project, Medieval Terror City, Testing SSR +
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In-Depth Information on Stochastic Screen Space Reflections Siggraph 2015
https://dl.acm.org/doi/proceedings/10.1145/2776880. Compute ... visible surfaces we did sort of a simplified version of that where we only kind of computed the Min and Max XYZ and view https://dl.acm.org/doi/10.1145/2776880.2787701.
Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ...
That wraps up our extensive overview of Stochastic Screen Space Reflections Siggraph 2015.