Exploring Stochastic Screen Space Reflections Siggraph 2015

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  • The video starts off showing what the
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In-Depth Information on Stochastic Screen Space Reflections Siggraph 2015

https://dl.acm.org/doi/proceedings/10.1145/2776880. Compute ... visible surfaces we did sort of a simplified version of that where we only kind of computed the Min and Max XYZ and view https://dl.acm.org/doi/10.1145/2776880.2787701.

Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ...

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