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  • Added multiple node selection functionality, can select and delete multiple nodes at once.
  • Added a 3D preview with a rounded cube mesh.
  • Implemented file watch feature to hot load edited shaders.
  • And then after that weíll get to talking about looking at distinguishing between signal and background
  • Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping.

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Experimenting A group of Applied Geosciences students from the German University of Technology in Oman (GUtech, ... Kernels are now implemented in GLSL Compute Shaders and execute on GPU, this way I get real time graph editing and full data ... Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ...

February 11, 2018 Thanks to Mr. (redacted), we now have a new visual ITC method that was just refined in an hour. He has been ...

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