Understanding Voxel Trench Run V2 Basic Collision Detection

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  • Progress on custom C++ game engine using OpenGL. Custom physics library which handles
  • I'm beginning to implement
  • Progress for a 3D game using an engine written from scratch. 128 Units behaving in realtime on terrain. Working Utility-based AI, ...
  • If you've seen any of my previous videos you might have noticed a tendancy for
  • I made a

Detailed Analysis of Voxel Trench Run V2 Basic Collision Detection

Voxel collision detection Early build of a the code is starting to become messy also, i really need to refactor at some point https://discord.gg/ATQdBSVDjg.

After several failed attempts and probably 10 hrs of google, I found a really decent concept on doing

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