Exploring Vulkan Engine Dev Log 2 Path Tracing
Exploring Vulkan Engine Dev Log 2 Path Tracing reveals several interesting facts.
- My first attempts in porting my offline
- GitHub: https://github.com/HydeHunter2/
- The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the ...
- Added basic volumetric light scattering.
- So I've gone and done again what every graphics programmer does repeatedly and that is restart from their
In-Depth Information on Vulkan Engine Dev Log 2 Path Tracing
I spent the last couple of weeks expanding my ray tracer into a Learn how Penn CIS 565 GPU Architecture and Programming - Final Project Team Members: Chang Liu, Alex Fu, Yilin Liu Check our git repo ... This is a hobby
After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ...
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