Understanding Vulkan Game Engine Live Stream See Description
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Key Takeaways about Vulkan Game Engine Live Stream See Description
- Todo: split Texture into two classes: one that is needed for the shaders to compile and one that represents an actual texture; ...
- I made no serious progress for DAYS now :-/. It's making me depressed. I don't think this subject is THAT hard :-/. Anyway, going ...
- And STILL does `handle_shader_resource_creation_requests` not work... it was DAYS ago that I did a "marathon"
- There is a problem with (generating) set numbers: which set does a given descriptor go into? As discovered before, there is a ...
- Turning pipeline::CharacteristicRange into a Task. Part 4. They are now tasks, and things work again - but it is not clear yet if they ...
Detailed Analysis of Vulkan Game Engine Live Stream See Description
Textures (images) are "uploaded" to the GPU now - but what does that mean? What represents the CPU-side thing(s) that allows ... Part2. of: before continuing with the Todo below, I want to generate a 'grey' texture that must be shown whenever the real texture ... Todo: Although textures now work, including descriptor arrays, internally, the
This morning I woke up with the solution in my head for the latest race condition. I couldn't start coding right away though; so lets ...
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