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  • Small demo showing 3 different
  • Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ...
  • Playing around with
  • New Game Engine from Life Projects featuring: Continuous Dynamic LOD
  • Floating

In-Depth Information on Xna Infinite Terrain

512x512 Basic CDLOD Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ...

This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.

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