Understanding Xna Procedural Planet
Welcome to our comprehensive guide on Xna Procedural Planet. Here is a quick video of a
Key Takeaways about Xna Procedural Planet
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest progress on my
- PlanetGen V1.3 just shipped on Fab — a runtime
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress update: new
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ I spent the last week working on the ocean.
- This is a 2D
Detailed Analysis of Xna Procedural Planet
Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress video of my A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - Here is my
First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
In summary, understanding Xna Procedural Planet gives us a better perspective.