Exploring Xna Rendertarget2d Test
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- This shows a small demo I've made with real time shadow mapping in
- Example of how you can use a pixel shader and a
- XNA
- Wrote a entire new cell and ink shader from scratch. I wasn't satisfied with the previous one; that only provided basic cell shading ...
- Just a quick
In-Depth Information on Xna Rendertarget2d Test
Just a little Render to texture used at full capacity. Shadow maps put to a practical use in Testing
A little implementation of my physics engine to cut vertices.
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