Exploring Xna Rendertarget2d Test

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  • This shows a small demo I've made with real time shadow mapping in
  • Example of how you can use a pixel shader and a
  • XNA
  • Wrote a entire new cell and ink shader from scratch. I wasn't satisfied with the previous one; that only provided basic cell shading ...
  • Just a quick

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Just a little Render to texture used at full capacity. Shadow maps put to a practical use in Testing

A little implementation of my physics engine to cut vertices.

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