Exploring Complete Studio Scene 04 Optimizing Textures Optional Aximmetry Tutorial
Exploring Complete Studio Scene 04 Optimizing Textures Optional Aximmetry Tutorial reveals several interesting facts.
- Importing the 3DS Max model through Collada ○ Adding the
- In this
- Introduction ○ Analysing the original 3DS Max render of the
- Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.
- In this
In-Depth Information on Complete Studio Scene 04 Optimizing Textures Optional Aximmetry Tutorial
Choosing the right Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion ( Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects. If
Baking the lighting maps in 3DS Max ○ Applying the maps on the
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