Exploring Complete Studio Scene 06 Reflections Aximmetry Tutorial
Exploring Complete Studio Scene 06 Reflections Aximmetry Tutorial reveals several interesting facts.
- Baking the lighting maps in 3DS Max ○ Applying the maps on the
- This video will look closer how to control lights from
- Recode XR
- Simulating variable lighting conditions using the lighting maps ○ Assembling an example Control Board for switching between ...
- Open the next link to find out more about
In-Depth Information on Complete Studio Scene 06 Reflections Aximmetry Tutorial
Creating the mirroring effect on the floor surfaces ○ Adding environment map based Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (optional) Choosing the right Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.
Importing the 3DS Max model through Collada ○ Adding the
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