Understanding Gdtlancer Testing Dithered Solid Clouds
Exploring Gdtlancer Testing Dithered Solid Clouds reveals several interesting facts. GDTLancer: testing dithered solid clouds.
Key Takeaways about Gdtlancer Testing Dithered Solid Clouds
- Just a big mesh with a simple shader.
- A few more touches before 0.8-alpha release. Download (Windows, Linux, Android): ...
- Download: https://github.com/roalyr/
- Showing off logarithmic depth buffer, extreme rendering distances, scales (star is 500000 units in diameter there, ship is 0.1 units ...
- A quickly put together model for a space station. It needs small details to give it the right sense of scale. Project page: ...
Detailed Analysis of Gdtlancer Testing Dithered Solid Clouds
Finally nailed down an approximate look of how I want it to be. Especially the opaque shadows. Still a lot of room for improvement. gamedev #godot #spacegame. https://github.com/roalyr/
Resuming my
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