Introduction to Megasplat
If you are looking for information about Megasplat, you have come to the right place. A brief introduction to some of the features of
Megasplat Comprehensive Overview
A quick tutorial showing you how to use the My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... How to convert an existing, painted, terrain to
How to paint meshes in
Summary & Highlights for Megasplat
- Detailed tutorial on mesh processing and texture array creation in
- My solution for integrating physics with tessellated/displaced geometry.
- Showing off the new integrated Texture Packer in
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
- Going over the features and fixes added to the first patch of
We hope this detailed breakdown of Megasplat was helpful.