Introduction to Megasplat

If you are looking for information about Megasplat, you have come to the right place. A brief introduction to some of the features of

Megasplat Comprehensive Overview

A quick tutorial showing you how to use the My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... How to convert an existing, painted, terrain to

How to paint meshes in

Summary & Highlights for Megasplat

  • Detailed tutorial on mesh processing and texture array creation in
  • My solution for integrating physics with tessellated/displaced geometry.
  • Showing off the new integrated Texture Packer in
  • This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
  • Going over the features and fixes added to the first patch of

We hope this detailed breakdown of Megasplat was helpful.

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