Understanding Megasplat Update 1
Exploring Megasplat Update 1 reveals several interesting facts. Going over the features and fixes added to the first
Key Takeaways about Megasplat Update 1
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
- In this video you can see that per-texture parameters are not working as they are supposed to work, in consequence, it is ...
- Talking about puddles, ramp lighting modes, low end texturing options, and more.
- Detailed tutorial on mesh processing and texture array creation in
- A quick tutorial showing you how to use the
Detailed Analysis of Megasplat Update 1
A brief introduction to some of the features of My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
Changes and fixes for the 1.09
Stay tuned for more updates related to Megasplat Update 1.