Exploring Mythruna Random Dungeons Pt 2 Coding Live Stream
Exploring Mythruna Random Dungeons Pt 2 Coding Live Stream reveals several interesting facts.
- Going to start building the data needed for town placement but first I'm going to take a quick digression into
- (Note: earlier time) We'll finally get around to implementing the simple "
- Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ...
- Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ...
- (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the
In-Depth Information on Mythruna Random Dungeons Pt 2 Coding Live Stream
Continuing directly from last week, we'll be fleshing out the (Note an hour earlier tonight) To take a break from overall map generation, I think tonight we will revisit In this continuing series, I will start adding some test
Back to the regular time at least for this weekt) Let's get started moving the cave
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