Exploring Normal Mapping With Love2d Planets

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  • Normal mapping with love2d part 4: fixed specular highlights
  • Using Pixel Effects (fragment shaders) with the development build of LÖVE 0.8.0.
  • Some 2D
  • Normal mapping with love2d part 3: overdone specular
  • Using

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Not exactly accurate... oh well! So much detail from such a (relatively) easy task. This is starting to look borderline professional. All with Using fragment shaders. This was done based on the great sample code here: https://

I was playing around with some lighting options I was reading about. I really like the results. Gives retro sprites a modern feel.

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