Introduction to Source Shader Editor Desaturation Tutorial

Exploring Source Shader Editor Desaturation Tutorial reveals several interesting facts. First of the series of

Source Shader Editor Desaturation Tutorial Comprehensive Overview

Today we check out SHADERed, a recently released, open GitHub repo : https://github.com/sho3la/ShaderPlusPlus am just testing my software demo code from shadertoy seascape ... ShaderED is a free and open

A flowgraph based

Summary & Highlights for Source Shader Editor Desaturation Tutorial

  • Source Shader Editor in Counter-Strike: Source
  • In this VS 2
  • Just a test using normalized uv offsetting for proper refraction of the framebuffer.
  • Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ...
  • Simple but cool looking effect. It needs some work. I will explain the process later on. :P.

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