Understanding Gdtlancer Testing Solid Clouds
Exploring Gdtlancer Testing Solid Clouds reveals several interesting facts. Testing
Key Takeaways about Gdtlancer Testing Solid Clouds
- Finally nailed down an approximate look of how I want it to be. Especially the opaque shadows. Still a lot of room for improvement.
- gamedev #godot #spacegame.
- Showing off logarithmic depth buffer, extreme rendering distances, scales (star is 500000 units in diameter there, ship is 0.1 units ...
- Just a big mesh with a simple shader.
- Download: https://github.com/roalyr/
Detailed Analysis of Gdtlancer Testing Solid Clouds
GDTLancer: testing dithered solid clouds. https://github.com/roalyr/ A few more touches before 0.8-alpha release. Download (Windows, Linux, Android): ...
Also works with mouse, and each command has a respective keyboard shortcut. #godot #spacegame #gamedev #spacesim.
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