Exploring Megasplat Alpha Layer Mode
Exploring Megasplat Alpha Layer Mode reveals several interesting facts.
- Going over the features and fixes added to the first patch of
- A quick tutorial showing you how to use the
- Talking about puddles, ramp lighting
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
- Detailed tutorial on mesh processing and texture array creation in
In-Depth Information on Megasplat Alpha Layer Mode
A quick demo of a new shader feature coming to An overview of some of the features added to My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... A brief introduction to some of the features of
Development log #2 on my 256 texture splat map shader.
Stay tuned for more updates related to Megasplat Alpha Layer Mode.